

To get the wheels turning on that process, a free pre-alpha test is set to begin in April. Siege Camp described it as "an incredibly complex game that will require a lot of experimentation and iteration to get right," and said that, like Foxhole, it's going to take a lot of iteration and live playtesting to get right. There's no sign of a release date for Anvil Empires at this point, but it's fair to assume that it's a long way off. That's not the case in the persistent world of Foxhole, probably because the logi part of the game is just as deep as the frontline." "I've played a few military sims, including FPSes like Squad, where logistic (or 'logi') roles go mostly ignored by players who'd all rather be shooting guns than driving trucks back and forth.

"Amazingly, the distribution of players between frontline fighters and blue collar factory workers is balanced," staff writer Morgan Park wrote in his September 2022 (opens in new tab) impressions of Foxhole. It too relies heavily on logistics for success, and unlike most other games, manages to make non-combat supporting roles fulfilling. It sounds very ambitious, but Siege Camp was able to pull it off with Foxhole, a World War 2 MMO that went into full release (opens in new tab) in 2022 after five years in early access. "The technology will contend with real world constraints like bandwidth and the limits of modern day server CPU performance, but will overcome them by taking advantage of parallel processing, modern day network replication techniques, and application specific optimization." "This isn't a miracle technology that 'just works', but takes a practical approach to meet Anvil Empire's novel design requirements," Siege Camp said.
